The upcoming Little Nemo game, dreams Mega Ran to its soundtrack

The Little Nemo and the Nightmare Fiends new video game is currently on Kickstarter, based on the very groundbreaking early 1900s Little Nemo in Slumberland comic strips by American cartoonist Windsor McCay, has some new surprises for gaming fans, with an addition to its soundtrack.

But first, a little more about the game:

Little Nemo and the Nightmare Fiends follows the adventures of a 7-year-old boy in the world of his dreams. Little Nemo and the Nightmare Fiends finds Nemo and his friends fighting off the invasion of the Nightmare Fiends, who threaten the existence of Slumberland itself!

Featuring hand-drawn, keyframed artwork and animation, Little Nemo and the Nightmare Fiends combines the exquisite art and wild dreams of the original comic with reimagined characters and new adventures. The game is currently in early prototype form and is tentatively slated to release in 2022.

Pie for Breakfast Studios, an award-winning game studio blending play with the arts, and independent studio PxlPlz recently announced the soundtrack for Little Nemo and the Nightmare Fiends will be composed by Wayne Strange, a video game composer, vocalist, and orchestrator whose previous work includes score prep work on game soundtracks like Star Trek: The Video Game and God of War: Ascension, as well as arrangements for Materia Collective and Video Games Live.

The soundtrack will also include a guest track by the prolific hip-hop nerdcore artist Mega Ran, whose music blends education, hip-hop, and gaming. He has covered and remixed numerous classic game soundtracks, including Capcom’s Little Nemo the Dream Master (which is an awesome and very underrated classic of the NES 8-bit era).

Mega Ran’s recently released a memoir, Dream Master, that details his personal journey and is named after Little Nemo. Current plans for the soundtrack will see it exploring different genres of music, lending the game a lucid dream-like quality. Backers to the game’s Kickstarter can pre-order a copy of the soundtrack in both digital and CD formats.

Here is the Little Nemo track backed by the Little Nemo NES game music.

Further details of the game involve the control of Nemo and his 3 friends: the magic-wielding Princess of Slumberland, the mischievous clown Flip, and the agile royal guard Peony, an original character created for this game. Each character has different abilities that help them navigate the dangers in Slumberland. The game offers a system that lets players switch between characters quickly, allowing them to use different characters’ abilities in tandem for powerful combinations.

The music and animation look promising for Little Nemo and the Nightmare Fiends. Check out the Kickstarter and eventual release details at www.LittleNemoGame.com.

IDW rolls out Full Bleed, a new, upcoming comics and culture quarterly magazine

IDW Publishing recently announced at the Rose City Comic Con, a new project from its Portland office, with its new Woodworks imprint. This bold venture starts with its new division’s flagship publication, Full Bleed.

Full Bleed is a brand-new quarterly, print-only, 200-page hardcover magazine, curated and edited by IDW Publishing’s Dirk Wood alongside CEO and Publisher, Ted Adams. Bringing together the very best in comics, fiction, non-fiction, in-depth interviews, opinion, history, think-pieces, and more. Full Bleed will be a reading experience like no other. Shot through an international lens, but filtered through the unique perspective of the IDW:PDX satellite office in Portland, Oregon, Full Bleed will tackle all aspects of the creative culture, and beyond — comics, music, film, television, fine art, photography, design, politics, and more. Full Bleed seeks true and total diversity through its content, creators, and contributors, as well as genre and format.

Its début volume will feature an exclusive interview with Stephen King, an unpublished interview with Alan Moore, new strips from cartoonist Shannon Wheeler, and more.

Here is a trailer giving a bit more info, with a new campaign now on Kickstarter to boost awareness and support:

 

“IDW is always at its best when we’re breaking new ground and FULL BLEED is the latest example,” says Adams. “Not only is it a great magazine, but I’m also excited about the way we’re launching it. We’re not using Kickstarter to crowdsource funds in the usual sense, because IDW doesn’t need to raise money that way. We’re using Kickstarter to appeal directly to readers and, in an unprecedented and revolutionary way, we’ve worked it out so comic shops can order the books via Kickstarter and have them fulfilled by Diamond. We’re always looking for new ways to sell our books and comics, and we won’t stop until everyone on Earth with a bookshelf knows what IDW can do.”

“This project is a dream come true. Working with such an amazing group of creators, on such a labor of love, is so much fun,” says Wood. “If you think we’ve got a lot of crazy-good content lined up for the first one, just wait until you see what’s coming.”

Following the December launch, IDW & Woodworks will be creating a campaign to help Traveling Stories, a charity dedicated to children’s literacy and “outsmarting poverty one book at a time,” as well as the Comic Book Legal Defense Fund, to help with their continued work for literacy and libraries. Woodworks aims to make “smart books for smart people,” with the hope of “helping to make a few more smart people.”

Full Bleed launches on Kickstarter today. The first volume is scheduled for release in early December.

PaRappa the Rapper, Gitaroo Man game creators bring on PROJECT RAP RABBIT via Kickstarter

The original creators behind the cult game classics PaRappa The Rapper and Gitaroo Man joined together and recently unveiled their new rhythm-action game collaboration via a Kickstarter funding projectProject Rap Rabbit (working title).

Masaya Matsuura of Nana-On Sha and Keiichi Yano of iNiS J are the earliest pioneers of the rhythm-action game genre, often with a narrative edge.  Nana-On Sha is best known for PaRappa The Rapper and UmJammer Lammy, and soon after iNiS J developed Gitaroo Man, Elite Beat Agents.

Masaya Matsuura and Keiichi Yano have known each other for over 20 years. Now, they work together to bring Rap-Rabbit to life…

 

More details from their Kickstarter program…

Now, Matsuura-san and Yano-san are set to Project Rap Rabbit to life as a narrative-driven rhythm-action game. The setting is an alternate version of 16th Century Japan, where the world grows more hostile as the populace becomes increasingly concerned by the growing diversification of their lands. It is amongst this backdrop of growing isolationism and protectionism that a young rabbit farmer, Toto-Maru, steps up to unify his home. Using the power of Rap to draw strength from music, he finds he’s able to influence the world’s ruling powers through rhythm and rhyme. Only by facing off against the world’s rulers in epic rap battles is he able to counter corruption and bring peace to this divided land.

Combining their vast experience in the genre, Matsuura-san and Yano-san are looking to push the boundaries of the genre in a new direction. While modern rhythm-action frequently asks players to strive for linear perfection, Project Rap Rabbit will allow gamers to alter the flow of their rap battle in real time, changing the lyrics and emotional direction on the fly, as they look to best their opponents in dynamic one-on-one encounters.

Currently, they have a goal set for $1,105,872, with hopeful plans to release on the Playstation 4 and PC (via Steam).

Full details for Project Rap Rabbit over at the Official Kickstarter Page. Click here for more details.

Tech-noir tactics ALL WALLS MUST FALL indie game Kickstarter succeeds and exceeds

Independent developer, inbetweengames, recently announced its tech-noir tactics game All Walls Must Fall successfully completed its Kickstarter funding campaign (€36,576, $39,193) at over double its initial goal (€15,000, $16,073).

For those not familiar, All Walls Must Fall is an isometric tactics game where the action happens to the pulsing beat of the music. You control time-traveling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.

The story: The Cold War never ended. For 150 years, both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching breaking point, as a rogue nuclear strike has been ordered that will send the world into turmoil. Both sides have scrambled to send agents back in time to find the person behind the order in the hope they might prevent it. If they fail, the whole world will turn to ash, forever.

The trailer:

 

Many stretch goals have been met, including:

“Vandalism”  – Increased environment destructibility and a deepening of the game’s cover system.
“Drone Warfare” – Hackable enemy drones added as well as new mission and room types.
“Bad Language” – New dialogue options added as well as the ‘disinformation’ mission type.
“Discrimination” – New gameplay centered around the nightmare of clubbing door policy to life while also diversifying the club’s range of NPCs.

Also, two new music tracks with a further track announced during the campaign. Jukio Kallio (Nuclear Throne, LUFTRAUSERS) has contributed a pulsating acid techno workout while Ben Prunty (FTL, Gravity Ghost) has added a 8-bit electro crawler. Esteemed electronic producer Kuedo (Severant, Slow Knife) is providing a dark and minimal techno track, rife with the future anxieties the game depicts.

“We’re totally overwhelmed by the support of our generous backers,” said Jan David Hassel, Designer at inbetweengames. “The Kickstarter went way over what any of us could have reasonably expected or hoped for. Now the real fun, not to mention hard work, begins as we deliver on the turning the Kickstarter into a reality. We’re totally committed to giving players the dopest, future soviet club experience possible.”

All Walls Must Fall is planned for initial release via Early Access on Steam. For more info on its Kickstarter campaign, further funding, and release info, visit the Kickstarter page.

Battle Princess Madelyn Kickstarter ends successfully, with 354% funded

Independent gaming Canadian company Causal Bit Games just announced their Kickstarter funding target for its new game, Battle Princess Madelyn, has successfully closed at 354% of its prime goal.

For those yet familiar, here is the trailer:

Battle Princess Madelyn attracted 3,402 backers who pledged CA$212,665 (about $159.00 US), surpassing it’s original CA$60,000 goal.  Nearly all of its stretch goals were filled as a result, adding much extra content to the game. Further funding will continue through the company Paypal store, seeking to fill in the remaining stretch goals.

“The campaign for Battle Princess Madelyn was an incredible and humbling experience. We honestly didn’t anticipate such a strong response for our game and it’s absolutely overwhelming hearing how people can relate to Maddi’s story. With this level of funding we will deliver our vision and make the game the very best it can be,” said Christopher Obritsch, Creative Director at Causal Bit Games. “For those of you who wanted to support our game, but were unable to pledge on the Kickstarter, we’re happy to say that we now have a PayPal Store open that mirrors the campaign’s tiers!”

Battle Princess Madelyn seeks to release on Nintendo Switch, Wii U, PC, Xbox One and PlayStation 4. For more info on its Kickstarter campaign, further funding, and release info, check out www.battleprincessmadelyn.com.

In the meantime, here are some extra screencaps of the upcoming game (thanks to Casual Bit Games).

 

TANGLEDEEP dungeon crawler RPG reaches Kickstarter goal, within first week

Independent game developer Impact Gameworks recently announced its dungeon crawler Tangledeep game has reached its Kickstarter funding goal within the first week. The current totals are currently now at over $16,500 in pledges, with over 560 backers. There are 20 days left from now, to reach its 30,000 in stretch goals.

Tangledeep harks back to the 16-bit golden age of role-playing games, drawing inspiration from the famed classics including Secret of Mana, Chrono Trigger.

The gameplay is strategy focused turn-based gameplay. The game’s dungeon is ever-changing and presents a variety of challenges for the player to figure out.  The character job system and a plethora of equipment options offer a fresh experience and gameplay in every session.

The Tangledeep in-game music soundtrack will feature two styles for the player: a retro 16-bit version, and a modern version with orchestration and live-recorded instrumentalists. Its main music is by Andrew “zircon” Aversa, the sole programmer and designer for Tangledeep. Also, guest contributions will add to the overall soundtrack, including legendary composers Hiroki Kikuta (Secret of Mana, Seiken Densetsu 3), Grant Kirkhope (GoldenEye 007, Banjo-Kazooie and the upcoming Yooka-Laylee).

See the trailer here for more info on Tangledeep and its creator.

The game release date is not yet announced, through the Kickstarter page projects the 2017 holiday season. For more info and continuation of the currently active Kickstarter, visit the official page here.

New ‘Battle Princess Madelyn’ is now live on Kickstarter

Causal Bit Games has just launched a Kickstarter for its new action platformer game, Battle Princess Madelyn, with a goal of $45,089.

Battle Princess Madelyn, takes inspiration from the classic arcade and 16-bit pixel games of the late 80s early 90s, most notably Ghouls N’ Ghosts and Wonder Boy 3: The Dragon’s Trap. Different, are the characters, settings with an original story and visuals bred from hand-drawn art. The game uses the Unity Engine, bringing out vibrant lighting effects and fluid animations. Also fresh is its soundtrack by John McCarthy (Nintendo Quest), and gaming synth musician Gryzor87.

The story itself follows “the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy.” Following through are ten levels, with up to five stages each (and hidden areas). Many special weapons can be found throughout, with other secrets for the player to discover.  More details in this following Kickstarter video…

Battle Princess Madelyn seeks to release on Nintendo Switch, Wii U, PC, Xbox One and PlayStation 4. A playable Pre-Alpha demo is now available to play on its Kickstarter page,  at www.battleprincessmadelyn.com.

Banner Saga 3 Kickstarter ends with stretch goals confirmed

Rejoice Banner Saga fans, and cheers to Stoic Entertainment for a successful end to their Kickstarter program.

Banner Saga 3 reached its initial funding target with an overwhelming victory. The 40-day campaign reached a grand total of $416,986, more than double its original prime goal of $200,000. Four out of five of its stretch goals succeeded, adding extra content to the game. Such will include Playable Dredge, a new Survival Mode, Ubin added as a combat character and new game mode Eternal Arena.

Banner Saga 3 will complete the epic Viking Age inspired fantasy story, as this part will end the series as a trilogy. The third promises more of the great hand-drawn animation and designs, inspired by the great artistic works of Don Bluth, Ralph Bakshi, and Eyvind Earle. The gameplay style will continue its turn-based combat style strategy format, much like the Final Fantasy Tactics, Disgaea, and Shining Force classic games. 

The trailer below, as seen on its Kickstarter pageteases more…

The game release date is not yet announced, through the Kickstarter page projects December 2018. Like the first two games of the series, the 3rd will likely reach multiple gaming platforms.

Castlevania SOTN Producer, Koji Igarashi Bloodstained game Kickstarts high

Koji Igarashi, is ready to produce a brand new game, perhaps called by humans who wish to pay him tribute.

Or, help him succeed in his Kickstarter project, Bloodstained: Ritual of the Nighta spiritual successor to his long-standing work producing games for the Konami’s Castlevania game franchise; mostly for the Playstation and Nintendo DS. His most notable work remains Castlevania: Symphony of the Night, an essential game for every side-scrolling aficionado to experience.

So now, Koji brings his gothic-horror side scrolling animated style fun back, under his own wing as an indie label under development by Inti Creates. The game promises to bring back those awesome RPG, exploratory, action-filled elements that enriched his games produced for Castlevania. The game will have Michro Yamane as composer, whose work includes Castlevania SOTN, and many other games. Ippo Yamada is also on board as a sound producer for Bloodstained, whose past work also includes ,many Mega Man games. For the English voice acting, David Hayter is stated to be on board (thanks to stretch goals), best known for this work as Solid Snake in the Metal Gear Solid game franchise.

Bloodstained ROTN now has fantastic success thanks to eager fans and their collective deep pockets via Kickstarter; now reached over $28,000,000 of its original $500,000 goals. With half a month to go, I predict Bloodstained will reach above 40 mil. Many stretch goals were met adding new features promised to the game, including cross-platform development for the PC, Wii, Ps4, XB1, 2-player Co-op, and the “Biggest Castle” of which I think means a bigger exploratory area than previous Castlevania games produced by Koji Igarashi. Also added, are Boss Rush, Speed-Run, Classic, Nightmare game modes.

There is more to this project, with many exclusive rewards for contributors. For more details, click here.

Personal Thoughts:

I love Castlevania: Symphony of the Night, as one of my top favorite games of all time. I played and enjoyed some of the later DS games to a lesser extent, but always drawn to them for their similarity to SOTN. Everything about them, especially SOTN, have a complete experience in gameplay, music, visuals, and fun with a sense of gothic-style spookiness that to each full completion.  I could sense his work, with the excellent style of the games he produced, but never quite familiar with his name. I see in the video, a man with a sense of humor and fun; looking to expand beyond the Konami realms. With Bloodstained and the success of his Kickstarter project, I think his prime time will be soon; to make the best name for himself as this première purveyor of “Igavania” games.

Until then, “enough talk, have at you!!”

– Orion T