Short Animated Film Find: Fuelled

Fuelled

KilledtheCat Productions
Sheridan Animation 2021 Group Film
Group MentorJason Par, Music Composer: Sebastian Reuten
Published: December 2021 on Youtube

Synopsis: Fuelled tells the story of a housewife on the path of revenge for her late husband.

Personal Thoughts:

What a beautiful, sad story this is. Fuelled is simple, timeless template of happiness to tragedy to revenge to madness to sadness.

Through it, these andromorphic characters express powerfully through emotional action and reaction. No word are needed, as the facial expressions tell enough. We feel, reflected on the beautiful postcard lives the housewife and husband had. We can be happy through them. The music, lighting, gentle animation of the past is sweet. Then soured by murder, and events of the present. It’s twisted, sad, and yet still emotionally driven. That ending left me haunted, though with a lesson on grief and resolution (or lack there of)

I love that animation is perfect and beautiful. Many animators/storyteller in the credits are attributed to this short project. Each involved should be very proud of this outstanding result, and likely elevate and branch off into bigger projects.

Trailer Teaser for Night of the Cooters delivers stylish weird west intrigue

During the 1800’s, strange otherworldly visitors menaced the small town of Pachuco, Texas. The people of that town banded together, to survive and fight back. This is the story of the Night of the Cooters.

That tale set for 2022 as an indie film, based on a classic short story by science fiction author Howard Waldrop. The screenplay is by Joe Lansdale, and produced by George R.R. Martin, best known as author of the Game of the Thrones book series. Vincent d’Onofrio, well-known for his Kingpin portrayal in Netflix’s Daredevil series, directs and stars in this sci-fi western.

Here’s is a teaser tailer…

George R.R. Martin presented the above trailer for online viewing on his official website, with more details on the filming still in progress, with a projection to complete by “February, Maybe March.”

For the photo realistic hybrid style, George R.R. Martin worked with Trioscope Studios. Its graphic novel appeal mixes for a different animated result, giving Night of the Cooters a viewing experience unlike other weird sci-fi westerns to date. Trioscope is based in the U.S., but now globally reaching out with multiple projects. Their European branch premiered on Netflix in 2020 with “The Liberator“, a four issue TV serial and World War II drama, done in their signature style.

Night of the Cooters looks fun, with an indie feel for those appreciate something different and fresh for any fresh sci-fi or weird west cravings in 2022. George R.R. Martin and Vincent d’Onofrio are also an interesting collaboration, both well respected in fandom communities, and have returned that back in their work and side projects including this.

No solid release date or venue for Night of the Cooters is yet set for this time. Yet, worth keeping an eye open, especially for any small town Texas folks from the 1800s.

Relaunch to the Stranger Worlds, to infinity and beyond

Believe, the best adventures take the longest times through uncertain paths.

A true explorer can expect to get lost, finding maps useless and going by instinct, looking further into the unknown, stepping toward with curiosity. Use intelligence to take calculated risks, always be inquisitive and gain more data to keep every step moving forward, passing on as stories for others to expand upon and take further steps. Repeat the cycle and look further to those infinite possibilities that hide in our Stranger Worlds.

That’s where we return to this site after a long hiatus, with a new path on what’s to come. The hiatus was filled with distractions, anti-stories, fixated on the repercussions of an ongoing pandemic escalating personal responsibilities. I had to stop, rethink, then step forward again.

What can be done now to stand out, to be something other than a place where we tell things, and actually contribute to the grander infinite scope of stories and Imaginative power? This site, is to be a vessel to extract what needs to be explored, and shared. For that to happen, this atmosphere must be welcoming, yet reel in curiosity and bring out the explorer inside.

Remember the mission, to boost and promote creative work through the Stranger Worlds expedition…

To explore these imaginative, creative ideas and storytelling in every form through literature, visual art, motion, interactivity, music and mixtures of such. Seek samplings, previews, shorts, demos, displays of interesting findings. In our findings we encourage discussions, conversations, and new inspirations leading to further exploration.

So, Strangerworlds.com is now reactivated with changes. The site now has a darker presentation with some colors to emphasize the way. The site will have less clutter, with links to our social media. Our Discord site will be a main hub for communications among readers and creators. There will be less focus on telling and more on encouraged sharing. While informing of interesting imaginative works, we hope to share exclusive content, to be a gateway to other creators who seek to remain independent of corporate influence. In it’s center will be our upcoming project, which will be a main feature on Strangerworlds.com:

Stranger Worlds Quarterly.

There will be more on that soon. But for now, let’s renew strangeworlds.com to new horizons, portals, and beyond. I hope many of you will join our crew on the new adventures of adventures. Keep discovering, keep sharing, keep exploring.

Stranger Worlds await us all.

Neil Gaiman’s Norse Mythology comics adaptation returns with a new volume

Recent news release from Dark Horse Comics:

The comic book adaptation of Neil Gaiman’s best-selling book, Norse Mythology, will continue from Dark Horse, this coming month of June. Eisner-winning comics writer P. Craig Russell, with artists Matt Horak (The Punisher, The Covenant), Mark Buckingham (Hellblazer, Miracleman), Gabriel Walta (Barbalien: Red Planet, Sentient), Sandy Jarrell (Archie, Meteor Men), and colorist Lovern Kindzierski (The Worst Dudes, The Sandman) will team together for the upcoming six-issue follow-up series, Norse Mythology II.

Explore the origins of poetry—good and bad—in this tale of malicious dwarfs, suspicious giants, and the wise god Kvasir, whose eventual fate leads to the creation of a powerful mead that many will fight and die for.

Also available will be a variant cover for each issue by longtime comics artist, David Mack.

“It has been an absolute delight working with the slate of artists assembled for our adaptation of Neil Gaiman’s Norse Mythology,” says Russell in a recent DH press release. “Sending the artists the layouts and then seeing their finished pages come rolling back in, each having brought their own unique artistic vision to the page, has been great fun.”

Norse Mythology II #1 (of six) will arrive in comic shops on June 16, 2021.

David Mack variant cover:

The Whispering Dark creators reimagines World War II with The Secret Land

Interesting news from Dark Horse Comics…

Coming soon, from writer Christofer Emgård and artist Tomás Aira, the creative team duo behind The Whispering Dark, return to Dark Horse comics with a new, upcoming cosmic horror mini-series and fictionalized reimagining of World War II in The Secret Land.

It is 1945, and Hitler is dead. Ben and Katherine are supposed to be together, happy. Instead, Ben fights the war in the Pacific with reckless heroism, believing his fiancée to be dead. However, Katherine lives, undercover aboard a German submarine.

As Ben tries to move on, the US Navy receives a message. The Nazis are plotting their return, powered by strange and foreboding technology in Antarctica. When Ben learns Katherine is there, he knows he must go too.

As war engulfs the edge of the world, Ben and Katherine confront the truth about the boundaries of love, and what lies beyond them.

“Ever since The Whispering Dark I’ve been looking to reprise my collaboration with Tomás, and The Secret Land finally provided the perfect opportunity. This mini-series began life as a pulpy horror tale (it does have both Nazis and tentacles in it…), but at its core it’s really a story about commitment, longing and loss. I feel Tomás has conveyed this beautifully through his evocative art and I hope the readers out there will feel the same.” said Christofer Emgård in a recent press release from Dark Horse Comics.

“Chris’ amazing script hooked me from day one and I was eager to flesh out these characters and continue building this terrifying world. Bringing the Otherlands to life has a strange fascination for me, and often I find myself fearful of the very monsters I’m painting, while adorning their abominable visage with teeth-covered appendices. There’s probably no better place to set up the darkest monsters than in WW2 but this time, humanity has upped the game, I’m rooting for them as I draw them! “ adds Tomás Aira.

The Secret Land #1 (of four) arrives June 9, 2021, at the comic stores everywhere. Emgård and Aira’s previous miniseries, The Whispering Dark is available now in collected trade paperback for $17.99.

COMPASS sets new comics adventure, history, and more for this summer

Image comics recently announced an all-new, five issue miniseries by acclaimed writer/creator Greg Rucka (The Old Guard), writers Robert Mackenzie and Dave Walker (Lazarus Sourcebook) with artist Justin Greenwood (Stumptown, The Fuse, The Last Siege) “to take readers on a breathless journey” in the forthcoming Compass, starting in June.

In Compass, readers meet Shahidah El-Amin, a main character who is many things: scholar, cartographer, astronomer, mathematician, scientist, explorer, adventurer, and—when need be—two-fisted fighter. Setting out from Baghdad’s legendary House of Wisdom during the Islamic Golden Age, Shahi’s quest brings her to 13th-century Britain…where the Welsh are whispered to possess the secret of eternal life. But Shahi’s not the only one after it…

“Compass was born out of our desire to tell a story of discovery without colonialism, of adventure without exploitation—something with the verve and energy of the pulps, but with a perspective that hadn’t been seen much in that genre,” said Mackenzie in a recent press release. “Getting there was its own process of discovery, and it’s been a joy to work with co-creators who have the talent to truly unearth Shahidah‘s quest. I’m so pleased to be able to share Compass with the world.”

“This story has been with Robert and I since our earliest days writing together. We wanted to step into a world that felt definably real—but still with the thrills of haunted ruins, ancient wonders, deadly rivals,” said Walker. “Justin found that world immediately and brought it to life, and Daniela, Simon and Greg have all added their inimitable touches to truly make it something special.”

Greenwood added: “Compass has just the kind of energy and fun that I’d been looking for in a new project. The sense of adventure is palpable in every issue and Shahi is one of the most engaging characters I’ve ever gotten to draw. Compass being a teen book is also a big bonus for me creatively, as my kids are finally getting old enough to read comics too. I’ve always enjoyed this type of pulpy action comic but being able to share it with my family is a new and gratifying experience. Very excited to share what this talented creative team has been cooking up.”

“I fell in love with Dave and Robert’s idea the moment they shared it with me. I love stories rooted in historical truth, in facts that have somehow been overlooked or—more frequently, I think—ignored in favor of another, more ‘traditional’ narrative,” said Rucka. “As much as Compass is an action-adventure with all of those wonderful pulp elements I adore, its engine is personal and intimate, ultimately about the friendship between two very impressive, very capable women from two very different backgrounds. As soon as I realized that, I knew Justin was the only artist who could deliver what Dave and Robert were after. I’m very proud to claim a very small part in making this book come to life.”

Compass #1)will be available at comic book shops and digitally across many digital platforms, on Wednesday, June 16th.

Here’s a four page preview in the meantime:

Thanks to Image Comics for the preview, visit imagecomics.com for more!.

The upcoming Little Nemo game, dreams Mega Ran to its soundtrack

The Little Nemo and the Nightmare Fiends new video game is currently on Kickstarter, based on the very groundbreaking early 1900s Little Nemo in Slumberland comic strips by American cartoonist Windsor McCay, has some new surprises for gaming fans, with an addition to its soundtrack.

But first, a little more about the game:

Little Nemo and the Nightmare Fiends follows the adventures of a 7-year-old boy in the world of his dreams. Little Nemo and the Nightmare Fiends finds Nemo and his friends fighting off the invasion of the Nightmare Fiends, who threaten the existence of Slumberland itself!

Featuring hand-drawn, keyframed artwork and animation, Little Nemo and the Nightmare Fiends combines the exquisite art and wild dreams of the original comic with reimagined characters and new adventures. The game is currently in early prototype form and is tentatively slated to release in 2022.

Pie for Breakfast Studios, an award-winning game studio blending play with the arts, and independent studio PxlPlz recently announced the soundtrack for Little Nemo and the Nightmare Fiends will be composed by Wayne Strange, a video game composer, vocalist, and orchestrator whose previous work includes score prep work on game soundtracks like Star Trek: The Video Game and God of War: Ascension, as well as arrangements for Materia Collective and Video Games Live.

The soundtrack will also include a guest track by the prolific hip-hop nerdcore artist Mega Ran, whose music blends education, hip-hop, and gaming. He has covered and remixed numerous classic game soundtracks, including Capcom’s Little Nemo the Dream Master (which is an awesome and very underrated classic of the NES 8-bit era).

Mega Ran’s recently released a memoir, Dream Master, that details his personal journey and is named after Little Nemo. Current plans for the soundtrack will see it exploring different genres of music, lending the game a lucid dream-like quality. Backers to the game’s Kickstarter can pre-order a copy of the soundtrack in both digital and CD formats.

Here is the Little Nemo track backed by the Little Nemo NES game music.

Further details of the game involve the control of Nemo and his 3 friends: the magic-wielding Princess of Slumberland, the mischievous clown Flip, and the agile royal guard Peony, an original character created for this game. Each character has different abilities that help them navigate the dangers in Slumberland. The game offers a system that lets players switch between characters quickly, allowing them to use different characters’ abilities in tandem for powerful combinations.

The music and animation look promising for Little Nemo and the Nightmare Fiends. Check out the Kickstarter and eventual release details at www.LittleNemoGame.com.

Lady Mechanika returns to comic stores and, and raise steampunk brows

Recently announced, the fan-favorite steampunk adventure series by comic artist and storyteller Joe Benitez, Lady Mechanika will return with in 2021 with a new publisher, Image Comics. The adventure begins anew with a special Free Comic Book Day 2021 edition of her first appearance for participating comic shops on Saturday, August 14. Then, a new Lady Mechanika story series launching this September, also from Image Comics.

Lady Mechanika follows the story of a young woman during the Victorian Era who is desperately in search of the secrets to her past—a past that left her with extraordinary, but unnatural, mechanical limbs. Lady Mechanika publishing run began in 2010, carried on with multiple mini series, all then self published by its creator Joe Benitez.

The entire backlist of Lady Mechanika will be made available from Image Comics too, beginning this August with the long anticipated reprints of the volume one trade paperback and hardcover editions. These reprints will join a total of seven trade paperbacks and five hardcover editions of the beloved series.

“I’m very excited that Lady Mechanika is moving to Image!” said Benitez in a recent press release from Image Comics. “We hope this move will provide an opportunity to share the series with a new, wider audience, and also give us more time to focus on our creative strengths while letting the experts at Image handle publishing and marketing. We have so many stories to tell, hopefully this will help us get more of them out faster. The next story arc we’re calling ‘The Monster of the Ministry of Hell-th’ will deal with a piece of Lady Mechanika’s haunted past. Check out a preview of the new book in our FCBD issue!”

Eric Stephenson, Publisher & Chief Creative Officer at Image Comics also added: “We’re pleased to welcome Joe back to Image. Joe got his start at Image, as part of Marc Silvestri’s Top Cow Productions, and he has grown into a phenomenal talent over the years. What he has built for himself with Lady Mechanika is truly impressive, and it’s exciting to be part of what comes next for this incredible series.”

The FCBD 2021 edition of Lady Mechanika will include the stand-alone short story “The Demon of Satan’s Alley,” which first introduced Lady Mechanika and her steampunk world (Lady Mechanika #0)—plus a preview of “The Monster of the Ministry of Hell-th,” the newest story by series creator Joe Benitez which will debut this year at Image Comics.

Contact your local FCBD participating comic shop to learn more about these exciting freebies and more and don’t miss out on the opportunity to participate in FCBD 2021 on Saturday, August 14!

Unreal’s MetaHuman Creator takes digital character-making to its next gen level

Epic Games recently announced MetaHuman Creator, a new software tool based off its Unreal Engine. This new tool can craft hyper realistic faces and next gen body movements and facial animations. For now, it’s in its development phase, and will be open for testing later through 2021.

It’s very detailed, and promises much for potential users…

Epic details much more from a recent news release:

MetaHuman Creator is a cloud-streamed app designed to take real-time digital human creation from weeks or months to less than an hour, without compromising on quality. It works by drawing from an ever-growing library of variants of human appearance and motion, and enabling you to create convincing new characters through intuitive workflows that let you sculpt and craft the result you want. As you make adjustments, MetaHuman Creator blends between actual examples in the library in a plausible, data-constrained way. You can choose a starting point by selecting a number of preset faces to contribute to your human from the diverse range in the database. 

You can select from around 30 hair styles that use Unreal Engine’s strand-based hair, or hair cards for lower-end platforms. There’s also a set of example clothing to choose from, as well as 18 differently proportioned body types. When you’re happy with your human, you can download the asset via Quixel Bridge, fully rigged and ready for animation and motion capture in Unreal Engine, and complete with LODs. You’ll also get the source data in the form of a Maya file, including meshes, skeleton, facial rig, animation controls, and materials.Once you have your asset, you can animate it using performance capture tools—you can use Unreal Engine’s Live Link Face iOS app, and we’re also currently working with vendors on providing support for ARKitDI4DDigital DomainDynamixyzFacewareJALISpeech Graphics, and Cubic Motion solutions—or keyframe it manually. Animations created for one MetaHuman will run on any other MetaHuman, enabling you to reuse work across projects.

So overall, very interesting with high potential for digital artists and developers of the Unreal Engine for games and animation projects. Anyone can delve in more with news updates (and possible beta-testing), and samples (see video below) to use with the latest Unreal update at unrealengine.com.

Comics Preview: BREAK: RUN, a glow-in-the-dark story, currently offered via Kickstarter

Break: Run

Cartoonist: Nima Afshar
Release Date: Currently part of a Kickstarter campaign ending soon, summer 2021 for campaign backers
Format: Full colour 60-page square-bound comic
Publisher: Three Fold Comics (threefoldcomics.com)
Price: $10 (AUS) for digital, $20 (AUS) for printed via its Kickstarter campaign, which offers more for backers who purchase beyond that. For this crowd-funding campaign, click here.

A post-apocalyptic cyberpunk adventure…

On a deep space colony where nuclear war has already damaged the planet, we find Branko Nourbakhsh and his people trying to find their way. His commanding officer Amon decides to slaughter a mining crew who calls for help, stealing resources in order to help their clan survive. Branko opposes Amon but is unable to stop him.

Ten Years later in the City of Argos, Branko is contacted by an old friend. It’s happening again; he must return. But a bounty has been placed on Branko’s head, he has to get past trackers and bounty hunters. Time is running out.

This is a very ambitious, first full-length glow in the dark comic book graphic novel, using a silkscreen printed technique for separated layers. The experience is further optimized with a ultraviolet black light.

Break: Run‘s creator, writer, artist is Nima Afshar, an Australian cartoonist of cyberpunk, sci-fi, and other imaginative stories. This book is his latest project offered to all through his current Kickstarter.com project, where you can purchase a limited run copy.

Here’s a video explaining more of Break: Run and its creative process:

Here’s a preview of sample pages from break: Run. Nima Afshar offers a larger preview of the first 24 pages at threefoldcomics.com.

Huge thanks to Nima Afshar for providing the information, art, and leads to his great project. Time is running short for his Kickstarter project, so get your copy now if interested!