Tech-noir tactics ALL WALLS MUST FALL indie game Kickstarter succeeds and exceeds

Independent developer, inbetweengames, recently announced its tech-noir tactics game All Walls Must Fall successfully completed its Kickstarter funding campaign (€36,576, $39,193) at over double its initial goal (€15,000, $16,073).

For those not familiar, All Walls Must Fall is an isometric tactics game where the action happens to the pulsing beat of the music. You control time-traveling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.

The story: The Cold War never ended. For 150 years, both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching breaking point, as a rogue nuclear strike has been ordered that will send the world into turmoil. Both sides have scrambled to send agents back in time to find the person behind the order in the hope they might prevent it. If they fail, the whole world will turn to ash, forever.

The trailer:


Many stretch goals have been met, including:

“Vandalism”  – Increased environment destructibility and a deepening of the game’s cover system.
“Drone Warfare” – Hackable enemy drones added as well as new mission and room types.
“Bad Language” – New dialogue options added as well as the ‘disinformation’ mission type.
“Discrimination” – New gameplay centered around the nightmare of clubbing door policy to life while also diversifying the club’s range of NPCs.

Also, two new music tracks with a further track announced during the campaign. Jukio Kallio (Nuclear Throne, LUFTRAUSERS) has contributed a pulsating acid techno workout while Ben Prunty (FTL, Gravity Ghost) has added a 8-bit electro crawler. Esteemed electronic producer Kuedo (Severant, Slow Knife) is providing a dark and minimal techno track, rife with the future anxieties the game depicts.

“We’re totally overwhelmed by the support of our generous backers,” said Jan David Hassel, Designer at inbetweengames. “The Kickstarter went way over what any of us could have reasonably expected or hoped for. Now the real fun, not to mention hard work, begins as we deliver on the turning the Kickstarter into a reality. We’re totally committed to giving players the dopest, future soviet club experience possible.”

All Walls Must Fall is planned for initial release via Early Access on Steam. For more info on its Kickstarter campaign, further funding, and release info, visit the Kickstarter page.

TETHERED strategy VR game now playable without VR

Indie games studio Secret Sorcery recently revealed a non-VR, 2D mode (to PC players via Steam) for its acclaimed game, Tethered.

Through a new update, Tethered can be experienced in gameplay for all intrigued by its unique visual aesthetic with strategy-driven gameplay. The developers behind titles like LittleBigPlanet, Driveclub and MotorStorm added other features to its new mode. Such includes two new control methods, a dusk and dawn checkpoint-style save system and adds divine slow-motion and fast-forward features, allowing players to set their own pace. Players can also skip the tutorial and jump straight into the game. Also added, is 4k resolution with 60Hz support, for systems that can handle such.

More on the game itself, from the developers: “Become a Spirit Guardian in Tethered, caring for the adorable and industrious Peeps. Their beautiful island paradise has descended into chaos, ransacked nightly by a plague of wicked creatures. By gathering an ancient and mystical life force known as Spirit Energy and helping the Peeps build up their settlement and resources in preparation for nightfall, you can restore balance and banish the wicked blight once and for all! Tethered features 13 exquisitely crafted levels, a competitive leaderboard (which contrasts your godly prowess with that of your friends) and a superb G.A.N.G. award nominated interactive score.”

“It didn’t feel right that players who weren’t ready to leap into the realms of VR couldn’t experience the magical worlds of Tethered, so we rebuilt the game to support a more traditional style of PC play”, said Scott Kirkland, Managing Director of Secret Sorcery. “By removing the requirement for a VR headset, we’re fulfilling the promise that we made to ourselves and fans in terms of opening up Tethered to more players. Now all PC gamers can enjoy this wonderful sky-borne island world that we’ve so lovingly created”

Trailer to the WithoutVR version:

Tethered is now available for PC, Oculus Rift and HTC Vive via Steam. For more info on Tethered and its developers, visit

TANGLEDEEP dungeon crawler RPG reaches Kickstarter goal, within first week

Independent game developer Impact Gameworks recently announced its dungeon crawler Tangledeep game has reached its Kickstarter funding goal within the first week. The current totals are currently now at over $16,500 in pledges, with over 560 backers. There are 20 days left from now, to reach its 30,000 in stretch goals.

Tangledeep harks back to the 16-bit golden age of role-playing games, drawing inspiration from the famed classics including Secret of Mana, Chrono Trigger.

The gameplay is strategy focused turn-based gameplay. The game’s dungeon is ever-changing and presents a variety of challenges for the player to figure out.  The character job system and a plethora of equipment options offer a fresh experience and gameplay in every session.

The Tangledeep in-game music soundtrack will feature two styles for the player: a retro 16-bit version, and a modern version with orchestration and live-recorded instrumentalists. Its main music is by Andrew “zircon” Aversa, the sole programmer and designer for Tangledeep. Also, guest contributions will add to the overall soundtrack, including legendary composers Hiroki Kikuta (Secret of Mana, Seiken Densetsu 3), Grant Kirkhope (GoldenEye 007, Banjo-Kazooie and the upcoming Yooka-Laylee).

See the trailer here for more info on Tangledeep and its creator.

The game release date is not yet announced, through the Kickstarter page projects the 2017 holiday season. For more info and continuation of the currently active Kickstarter, visit the official page here.

Indie digital board game ANTIHERO, coming this summer

Versus Evil recently today announced its strategic digital board game, Antihero, to launch on July 12th, 2017 for the PC (and planned for Mac, mobile devices eventually).

Antihero is developed by Tim Conkling, whose new single and multiplayer turn-based strategy game is based on strategy.

Screenshots here:

In Antihero, gamers play the part of the feared and revered master thief in a Victorian gas-lit underworld.  Using lanterns to upgrade their skills and gold coins to hire a variety of less than pleasant characters to do their dirty work, they have to take over each territory before their opponent does.

The Preview Trailer:

The full release is set to include a single player campaign mode, a vs AI mode, two multiplayer modes, Casual Match and Live Match modes (timed turns). Players may also invite a friend or be matched with an online opponent.

Preorders via Steam may currently receive 20% off the suggested retail price, and freely receive its DLC character pack, “The Book Club.” This pack contains four Master Thief skins based on well-known literary characters: Miss Alice, Ebeneezer Scrooge, Sherlock Holmes, and Tiny Tim.

For info on Antihero, visit

Banner Saga 3 Kickstarter ends with stretch goals confirmed

Rejoice Banner Saga fans, and cheers to Stoic Entertainment for a successful end to their Kickstarter program.

Banner Saga 3 reached its initial funding target with an overwhelming victory. The 40-day campaign reached a grand total of $416,986, more than double its original prime goal of $200,000. Four out of five of its stretch goals succeeded, adding extra content to the game. Such will include Playable Dredge, a new Survival Mode, Ubin added as a combat character and new game mode Eternal Arena.

Banner Saga 3 will complete the epic Viking Age inspired fantasy story, as this part will end the series as a trilogy. The third promises more of the great hand-drawn animation and designs, inspired by the great artistic works of Don Bluth, Ralph Bakshi, and Eyvind Earle. The gameplay style will continue its turn-based combat style strategy format, much like the Final Fantasy Tactics, Disgaea, and Shining Force classic games. 

The trailer below, as seen on its Kickstarter pageteases more…

The game release date is not yet announced, through the Kickstarter page projects December 2018. Like the first two games of the series, the 3rd will likely reach multiple gaming platforms.