The upcoming Little Nemo game, dreams Mega Ran to its soundtrack

The Little Nemo and the Nightmare Fiends new video game is currently on Kickstarter, based on the very groundbreaking early 1900s Little Nemo in Slumberland comic strips by American cartoonist Windsor McCay, has some new surprises for gaming fans, with an addition to its soundtrack.

But first, a little more about the game:

Little Nemo and the Nightmare Fiends follows the adventures of a 7-year-old boy in the world of his dreams. Little Nemo and the Nightmare Fiends finds Nemo and his friends fighting off the invasion of the Nightmare Fiends, who threaten the existence of Slumberland itself!

Featuring hand-drawn, keyframed artwork and animation, Little Nemo and the Nightmare Fiends combines the exquisite art and wild dreams of the original comic with reimagined characters and new adventures. The game is currently in early prototype form and is tentatively slated to release in 2022.

Pie for Breakfast Studios, an award-winning game studio blending play with the arts, and independent studio PxlPlz recently announced the soundtrack for Little Nemo and the Nightmare Fiends will be composed by Wayne Strange, a video game composer, vocalist, and orchestrator whose previous work includes score prep work on game soundtracks like Star Trek: The Video Game and God of War: Ascension, as well as arrangements for Materia Collective and Video Games Live.

The soundtrack will also include a guest track by the prolific hip-hop nerdcore artist Mega Ran, whose music blends education, hip-hop, and gaming. He has covered and remixed numerous classic game soundtracks, including Capcom’s Little Nemo the Dream Master (which is an awesome and very underrated classic of the NES 8-bit era).

Mega Ran’s recently released a memoir, Dream Master, that details his personal journey and is named after Little Nemo. Current plans for the soundtrack will see it exploring different genres of music, lending the game a lucid dream-like quality. Backers to the game’s Kickstarter can pre-order a copy of the soundtrack in both digital and CD formats.

Here is the Little Nemo track backed by the Little Nemo NES game music.

Further details of the game involve the control of Nemo and his 3 friends: the magic-wielding Princess of Slumberland, the mischievous clown Flip, and the agile royal guard Peony, an original character created for this game. Each character has different abilities that help them navigate the dangers in Slumberland. The game offers a system that lets players switch between characters quickly, allowing them to use different characters’ abilities in tandem for powerful combinations.

The music and animation look promising for Little Nemo and the Nightmare Fiends. Check out the Kickstarter and eventual release details at

E3 2019 Gaming Preview: Unexplored 2: The Wayfarer’s Legacy.


Indie games publisher Big Sugar (formerly Digital Uppercut) and indie developer Ludomotion recently announced at E3 their new game, Unexplored 2: The Wayfarer’s Legacy.

The following is much info on this new game from their recent press release. But first, a trailer preview from E3…

Unexplored 2: The Wayfarer’s Legacy is a roguelite action-RPG and prodigious sequel to the critically acclaimed indie gem, Unexplored. Leave the Dungeon of Doom behind and venture into a vast, wondrous world as you embark on a heroic quest to destroy the mysterious Staff of Yendor.

Explore beautiful landscapes and discover hidden marvels. Encounter magical creatures and dangerous foes. Make brave choices and put your faith in good fortune. Featuring a unique legacy system, advanced procedural generation technology, and rich, generative storytelling, Unexplored 2: The Wayfarer’s Legacy is an adventure like no other.

Major changes in the evolution from Unexplored to Unexplored 2 include the sprawling outdoor setting of the sequel, which leaves behind the original’s dungeon-based confines, and a dramatically different visual style that imbues the world with a wonderfully vibrant and magical sense of place.

Less immediately obvious, but absolutely fundamental to Unexplored 2, is the use once again of advanced content generation. Ludomotion has continued to refine and improve its revolutionary technology, which is now capable of even more impressive results across a range of systems, from world and level creation to generated stories and puzzles.

“The first game is a dungeon crawler, but Unexplored 2 takes the adventure outside the dungeon,” explains game director Joris Dormans. “You can travel across a whole continent of generated places. There are so many things to see and to do – so much to explore, so many challenges to overcome, so many stories to discover. Unexplored had hundreds of hours of content, but Unexplored 2 will be even bigger.”

To coincide with the game’s announcement, an Unexplored 2: The Wayfarer’s Legacy Open Access campaign has launched on crowdfunding platform Fig, giving backers immediate access to a pre-alpha test demo, amongst other incentives.

Unexplored 2: The Wayfarer’s Legacy will launch on PC and consoles in 2020. For more info, visit

Game Trailer – Death’s Gambit

Death’s Gambit Official Reveal Trailer


“Death’s Gambit is a challenging Action-RPG where you explore an alien medieval planet filled with beasts, knights, and horrors. Climb big creatures that will test your resolve. Fight dangerous monsters that will make you think outside the box. Sacrifice everything for glory.”

– Official site,

Personal Thoughts:

Foremost, its pleasing to see more indie game developers keep the spirit of 2D side scrollers alive and well. The heart of side scrollers can be as engaging and involving in storytelling as any (and more so for many classics) as any 3D or virtual reality gimmick out there. Also, when art and aesthetics apply well in a 2D side scroller, I think you get a special artistic touch one can truly appreciate in a game of this type.

That being said, the look and feel of Death’s Gambit proves that once again, 2D will never die. The gameplay looks great, and the challenges look epic. I say this, based on the excitement and grandness of the trailer. While it looks great as a hack and slash, it seems to go beyond. The care given to the backgrounds and specialized character designs (retro, but not going overboard as such) show a unique feel, with some serious worldbuilding; without weighing us down with text and unnecessary game mechanics.

And yes, riding and dealing with giants is bit reminiscent of the PS2 classic Shadow of the Colossus, but I don’t think that’s fair to make such a quick comparison (as another site said in its title, leading me to this). I think it just reminds me that this can be as great a game as that, using the very underused concept of attacking giants. With the Attack on Titan anime/manga being such a popular franchise, I think the appeal of giants in fantasy fiction is something that’s just being explored now (and not overused like zombies these days).

Overall, this game looks great. I can’t compare it too much else out there, which is a great thing. The music is a nice touch as well, adding enrichment to the gameplay..a must for any epic game. I look forward to seeing this game finished, and me playing it (hoping to reach the Steam or mobile app departments).

– Orion T 

Game cover art. Looks awesome.