Path to Mnemosyne, a new experimental indie game in making, trailer revealed

Indie game developer DevilishGames recently unveiled a trailer for its upcoming game, Path to Mnemosyne. It looks interesting…

A recent news release gives a little more:

“After the launch of King Lucas in late 2016, at DevilishGames we opened a phase of ideation and technical and artistic experimentation in search of our next independent project. The premise during the pre-production phase was to seek artistic, narrative and playable innovation to try to achieve a unique experience for the user.”

So far, Path to Mnemosyne is in full development phase in its version for Steam via the PC. The game is planned for the light in the first half of 2018.

Mipumi Games announces THE LION’S SONG final chapter and mobile version

Austrian indie developer Mipumi Games recently announced the full release of their award-winning adventure series The Lion’s Song as its final episode of the “Closure” will release in July. Also in the same month, its mobile version will début on IOS and Android platforms.

The Lion’s Song series comes full circle since its first episode premiered in July 2016, with its memorable and evocative story-driven gameplay, stylized graphics and haunting soundtrack. For those yet familiar with the game…

Each episode of The Lion’s Song, a narrative adventure game steeped in early 20th-century history, showcases a cast of fictional Austrian artists and scientists each blessed with an exceptional creative mind. With each chapter taking a closer look at their intimate struggles with creativity and inspiration, players can take the characters on very different paths and enjoy alternative playthroughs. The choices players make in each episode will have a direct impact on the storylines of all future and past episodes, connecting the individual episodes of The Lion’s Song into one overarching narrative. Emotions will run high as players make connections with each character, and work to navigate and experience their lives in different ways with different outcomes.

Episode 4 “Closure,” will take players on a mysterious train journey that brings together three strangers and connects the storylines of all three previously released episodes. What stories will they share along the way and where will their journey end?

Mipumi Games recently released a new trailer:

The Season Pass for The Lion’s Song containing all four episodes is now available on Steam for £8.99 / €9.99 / $9.99. Alternatively, Episode 1 – Silence is available for free with the other episodes available for £3.49 / €3.99 / $3.99 each. Episode 4 will launch on Steam in July, along with the complete season available on iOS and Android mobile platforms.

For more information on The Lion’s Song, visit

Over The Moon brings back sci-fi cerebral adventure in The FALL, PART 2: UNBOUND

“Is Artificial Intelligence a Threat to Humanity? Can it be Bound? What Binds You?”

Such are the questions from the Over The Moon game developers in their new title, The Fall Part 2: Unbound, a sequel to its 2014 action platformer adventure game. The Fall Part 2: Unbound is planned for release in 2017 for the Xbox One, PlayStation 4, PC, Mac and Linux, and Nintendo Switch.

The latest trailer from the Canada-based game developers:


In The Fall Part 2: Unbound, players take on the role of A.R.I.D, an abandoned and broken AI who struggles to survive a collapse in her operating parameters. ARID must re-establish her boundaries by attempting to build her own rules before a dark, mysterious, and invasive process snuffs her out for good.

More info, from a recent release…

“Over The Moon draws inspiration from contemporary issues,” says John Warner, The Fall’s director: “There’s a growing debate about the looming threat of artificial intelligence. Can we build an AI that serves us? One that we can control? Or at the very least, one that is psychologically healthy and isn’t a threat to us? For that matter, what is ‘health’? Can it be defined for the sake of building an AI, and do humans even have a good definition for that? How do you know that you’re healthy?”

“The key, of course, is to keep the game exciting and fun, allowing gameplay to carry much of the story-telling. ARID will invade other robots in a desperate attempt to get their help, and will be forced to work within their personal quirks and operating parameters, creating an opportunity for a truly unique set of challenges. Furthermore, as ARID begins understanding her hosts on a deeper level, she will be able to take perceptual mechanics from one robot into another. Players will solve puzzles by perceiving the environment from different perspectives and comparing the information they find in creative ways… served up with a helping of The Fall’s signature dark humour.”

“Having a robust way of perceiving the world is a pretty good starting point to talk about psychological health” says Warner, “And by making gameplay around these mechanics, we can explore a lot of fun ideas without being overly cerebral or choking the game with philosophical dialogue.”

“But that’s just the start, according to the team at Over The Moon. The Fall Part 2: Unbound aims to put players in perspectives that they’ve never experienced in a video game before. With a host of unusual characters, it explores themes of artificial intelligence, the value of personal boundaries and respecting others. Its gameplay and its story are specifically designed to make players reflect on these ideas, through the lens of a familiar Metroidvania meets Point and Click Adventure framework. The Fall Part 2: Unbound is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.”

For more on The Fall Part 2: Unbound, visit