Over The Moon brings back sci-fi cerebral adventure in The FALL, PART 2: UNBOUND

“Is Artificial Intelligence a Threat to Humanity? Can it be Bound? What Binds You?”

Such are the questions from the Over The Moon game developers in their new title, The Fall Part 2: Unbound, a sequel to its 2014 action platformer adventure game. The Fall Part 2: Unbound is planned for release in 2017 for the Xbox One, PlayStation 4, PC, Mac and Linux, and Nintendo Switch.

The latest trailer from the Canada-based game developers:

 

In The Fall Part 2: Unbound, players take on the role of A.R.I.D, an abandoned and broken AI who struggles to survive a collapse in her operating parameters. ARID must re-establish her boundaries by attempting to build her own rules before a dark, mysterious, and invasive process snuffs her out for good.

More info, from a recent release…

“Over The Moon draws inspiration from contemporary issues,” says John Warner, The Fall’s director: “There’s a growing debate about the looming threat of artificial intelligence. Can we build an AI that serves us? One that we can control? Or at the very least, one that is psychologically healthy and isn’t a threat to us? For that matter, what is ‘health’? Can it be defined for the sake of building an AI, and do humans even have a good definition for that? How do you know that you’re healthy?”

“The key, of course, is to keep the game exciting and fun, allowing gameplay to carry much of the story-telling. ARID will invade other robots in a desperate attempt to get their help, and will be forced to work within their personal quirks and operating parameters, creating an opportunity for a truly unique set of challenges. Furthermore, as ARID begins understanding her hosts on a deeper level, she will be able to take perceptual mechanics from one robot into another. Players will solve puzzles by perceiving the environment from different perspectives and comparing the information they find in creative ways… served up with a helping of The Fall’s signature dark humour.”

“Having a robust way of perceiving the world is a pretty good starting point to talk about psychological health” says Warner, “And by making gameplay around these mechanics, we can explore a lot of fun ideas without being overly cerebral or choking the game with philosophical dialogue.”

“But that’s just the start, according to the team at Over The Moon. The Fall Part 2: Unbound aims to put players in perspectives that they’ve never experienced in a video game before. With a host of unusual characters, it explores themes of artificial intelligence, the value of personal boundaries and respecting others. Its gameplay and its story are specifically designed to make players reflect on these ideas, through the lens of a familiar Metroidvania meets Point and Click Adventure framework. The Fall Part 2: Unbound is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.”

For more on The Fall Part 2: Unbound, visit www.overthemoongames.com.

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