My post-E3 2019 gaming impressions…

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So video game fans, another annual Electronics Entertainment Expo show, (aka E3), just passed through again.

As a fan of video games since the days of the original NES generations, news and previews of such have kept me engaged in the workings and developments of what’s to come, I have been following E3 for nearly 20 years now, attending often in the early 2000s. Eventually, much changed for the better with less of public emphasis on booth models and dumb PR stunts now. Though there are flashy lights and outrageous booth displays on the exhibit floor, it’s still a private-access expo that focuses on the promotion and elevation of digital games across all possible platforms.

I remain interested but not the most excited as I am for PAX and gaming events focused more on the players. This year at E3 however, is one for subtle changes and lessons learned in the industry, at least based on my observations of its coverage on various channels. Less tolerance for play-to-win mechanics, buggy releases, hardware gimmicks, have all effected forthcoming projects pushed by big companies.

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Again with the stage shows…

The most awaited of E3, are still the big announcements on large stages by the biggest companies. Sony (Playstation) and Microsoft (Xbox) still feel about the same, being of similar abilities, target audiences, and weird promises. Hey Microsoft, what the hell is Project Scarlett? I get that there’s a more powerful processor with higher SSD tech and can do more stuff, but it’s referred to as a “console experience.” It’s very vague, but I am far less impressed by graphics and colorful hyper-realism these days. Meanwhile the eventual PS5 will likely have similar impressions, but with news on its details just as vague this year.

Meanwhile, Nintendo wins the stage war with no need for a new console push. It’s got plenty for their dedicated fans with new revelations. You want video games with immersive gameplay, challenge, and deep internal world soon ready for exploration and adventure?!! Well, Nintendo has you covered with new announcements/previews for  a Zelda: Breath of the Wild sequel and remake of Link’s Awakening (!), new Pokemon games, Luigi Mansion 3 (!!), new DLC for Smash Bros Ultimate with Dragon Quest characters and Banjo Kazooie (!!!!)..pretty much all that you love about Nintendo with more of that added, feeling like a reward to its faithful fans.

Bigger, better, badder?!

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Are we impressed as we used to be with this E3 as we used to be? I suppose yes because that’s usually where we look to the video game industry’s best and brightest to lead us into the next generation of interactive entertainment with new announcements, new consoles, new peripherals, and whatever else is trending. But something feels wrong.

I see the big trend this year, for continued fanfare through nostalgia on times when new games felt fresher and original. We have new Borderlands, a Final Fantasy VII remake, new Monster Hunter game, new Pokemon, 2 new Zelda, new Star Wars (with a very Star Wars: Unleashed vibe), a new Avengers game, etc, etc.

Pretty much all taking center stages with some great reactions, but powered by fans familiar with the franchises and brand recognition. Less originality new material on top announcements, and that’s a bit sad for what takes the big headlines.

But there are some hopes for what’s coming, with a little more on Hideo Kojima’s Death Stranding…a game a longtime in the making and probably worth it. But, still vague and puzzling towards the overall premise of what a “stranding” game is (according to Kojima). I look forward to whatever may come from this.

Cyberpunk 2077 is perhaps the biggest attention-getter, for its visual appeal and throwback to the old school vibes of gritty cyberpunk and future urban decay in a capitalist dystopian fever dream, now presenting Keanu Reeves in game and in person at e#. Smart move, given the man’s charisma and dedication to making any product he gets involved in a most worthwhile look. But again, appeals are made to our nostalgia for both Reeves and it’s style; not a bad thing but I will be sad if this game disappoints upon full release.

Meanwhile, there are some indie games by tiny companies, which I am excited about; especially platformers including Unexplored 2: The Wayfarer’s Legacy, Valfaris, Unto The End. I am pleased on advancements in development are being applied to the this never forgotten format, and look forward to artistic and creative thought being put forth.

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That being said…

The E3 for now remains a mixed bag of repackaged nostalgia, corporate trends, an appeal to privileged folk to buy next-gen games. Whether this pays off will not be up to those investors and PR agencies involved in setting the show up, but the fans and creative minds who connect through the next round of gaming; which is previewed through E3. What happens next remains continuous.

E3 2019 Gaming Preview: Valfaris

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New publisher Big Sugar (formerly Digital Uppercut) brought a little extra heavy metal to the recent Electronic Entertainment Expo Show, with a new look at its stylish upcoming side-scroller, Valfaris.

The game looks freakin awesome. Here’s the latest trailer for it…

 

Set in a far corner of space, Valfaris is a heavy metal infused 2D action-platformer. Developed by Steel Mantis, a two-man dev team that previously worked together on Gothic gore fest and love-it-or-hate-it indie hit Slain: Back From Hell, Valfaris transports players to the eponymous space citadel where they must run-and-gun with extreme force to purge the evil that has corrupted it.

Valfaris is my take on some of the games I loved playing when growing up, such as Gryzor/Contra and Turrican,” explains Andrew Gilmour, the creative driving force behind Valfaris. “Relentless action, cool environments, insane bosses, crazy weapons… those aspects have a timeless quality – they kept me hooked then and are still every bit as appealing to me today. I want to capture that special formula of classic old-school fun with Valfaris.”

Story synopsis- After mysteriously vanishing from galactic charts, the fortress of Valfaris has suddenly reappeared in the orbit of a dying sun. Once a self-contained paradise, the grandiose citadel now plays host to an ever-growing darkness. Therion, a fearless and proud son of Valfaris, returns to his home to uncover the truth of its doomed fate and to challenge the arcane evil at its very heart.

Valfaris’s pixel art is hand-crafted by Andrew Gilmour with a soundtrack by extreme metaller and former Celtic Frost guitarist, Curt Victor Bryant.

Valfaris launches later this year on PC, PS4, Nintendo Switch, and Xbox One. For those who can’t wait, sign-up for an upcoming closed beta is available via the Valfaris offical site at valfarisgame.com, or download a demo from the Valfaris Steam page.

E3 2019 Gaming News: Read Only Memories: Neurodiver

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Interesting news surface at E3 for fans of the cult indie cyberpunk hit, MidBoss’ 2064: Read Only Memories…

Read Only Memories: Neurodiver, the next mystery adventure set in the world of MidBoss’ 2064: Read Only Memories, will delve the psyche of PC and Mac in 2020.

Return to the vibrant cyberpunk world of Neo-San Francisco from 2064: Read Only Memories, filled with friendly and familiar faces including Jess Meas, the gene-spliced, hybrid lawyer, TOMCAT, the notorious hacker, and Lexi Rivers, former police officer turned private eye.

Here’s a little preview…

Neurodiver will introduce new characters, locations, and mechanics, including the ability to dive into and change other characters’ memories, as well as overhauled art and an unsolved case to crack with multiple endings.

Take on the role of ES88, a telepath employed by a powerful organization called MINERVA specializing in neurotechnology and extrasensory projection phenomena. In exchange for a procedure arming her with a Neurodiver, a powerful genetically engineered device allowing ES88 to dive into others’ memories, and employment at the agency, ES88 gave up her identity and memories.

A rogue Esper, a naturally gifted psychic, is on the loose and wreaking havoc through the subconscious minds of Neo-San Francisco. Track down this mysterious rogue known as the Golden Butterfly by using the Neurodiver to search the memories in which it hides. Read Only Memories: Neurodiver’s Deep Dive mechanic enables ES88 to identify, manipulate, and unlock information, though overuse can irreparably corrupt her target’s memory.

Set to retro-inspired music from Scarlet Moon artists, this colorful point-and-click adventure explores themes of memory, perception, and identity through the lens of a person who willingly gave up everything she was.

“The mystery of the Golden Butterfly is the perfect opportunity to expand the Read Only Memories universe,” said Cade Peterson, CEO of MidBoss, “Everything fans of 2064 loved is still there: diverse characters, an immersive cyberpunk world, fun puzzles, and a great story.”

For more info on Read Only Memories: Neurodiver, follow Midboss on all the best social media sites and visit midboss.com