Unreal’s MetaHuman Creator takes digital character-making to its next gen level

Epic Games recently announced MetaHuman Creator, a new software tool based off its Unreal Engine. This new tool can craft hyper realistic faces and next gen body movements and facial animations. For now, it’s in its development phase, and will be open for testing later through 2021.

It’s very detailed, and promises much for potential users…

Epic details much more from a recent news release:

MetaHuman Creator is a cloud-streamed app designed to take real-time digital human creation from weeks or months to less than an hour, without compromising on quality. It works by drawing from an ever-growing library of variants of human appearance and motion, and enabling you to create convincing new characters through intuitive workflows that let you sculpt and craft the result you want. As you make adjustments, MetaHuman Creator blends between actual examples in the library in a plausible, data-constrained way. You can choose a starting point by selecting a number of preset faces to contribute to your human from the diverse range in the database. 

You can select from around 30 hair styles that use Unreal Engine’s strand-based hair, or hair cards for lower-end platforms. There’s also a set of example clothing to choose from, as well as 18 differently proportioned body types. When you’re happy with your human, you can download the asset via Quixel Bridge, fully rigged and ready for animation and motion capture in Unreal Engine, and complete with LODs. You’ll also get the source data in the form of a Maya file, including meshes, skeleton, facial rig, animation controls, and materials.Once you have your asset, you can animate it using performance capture tools—you can use Unreal Engine’s Live Link Face iOS app, and we’re also currently working with vendors on providing support for ARKitDI4DDigital DomainDynamixyzFacewareJALISpeech Graphics, and Cubic Motion solutions—or keyframe it manually. Animations created for one MetaHuman will run on any other MetaHuman, enabling you to reuse work across projects.

So overall, very interesting with high potential for digital artists and developers of the Unreal Engine for games and animation projects. Anyone can delve in more with news updates (and possible beta-testing), and samples (see video below) to use with the latest Unreal update at unrealengine.com.

Bloodstrike issue variant features Rob Liefeld’s new creation..The Pouch!

From the man whose artistry breathed life into notable characters of current fame, Deadpool, Cable, Domino…brings us his latest creation reflecting half the ridiculousness of questionable early 90’s comics hero costume design: The Pouch!.

Yes, Rob Liefeld has done it again, with this intentionally odd, laughable creation. The Pouch is featured on a variant cover to issue #23 of his Bloodstrike series, the second of the Brutalists arc with art and story by Michel Fiffe (Copra). The Pouch variant cover art is done by Rob Liefeld himself.

“Since the moment I introduced The Pouch on my social media, the fans have exploded with support and enthusiasm!” said Liefeld. “The truest definition of ‘because you demanded it!’ The Pouch comes to life on the cover and in an interior story included in Bloodstrike Brutalists 2!”

In Brutalists Part Two, bureaucratic overlords with morbid agendas need love, too. What lengths will they go to? A string of gruesome murders, a deadly disease, and a dark conspiracy; for Bloodstrike, that’s a Tuesday.

Bloodstrike #23 arrives in comic stores on Wednesday, June 27th. Consult your comics dealer for this work of cover art.